Includia S.r.l., in collaboration with ASPHI Foundation, AISM Italian Multiple Sclerosis Association, and Clust-ER Health, is carrying out the E.S.P.E.R.T.I.S.E. project, co-funded by the Emilia-Romagna Region under the 2023 call for Social Innovation Project, PR-FESR EMILIA ROMAGNA 2021-2027 . E.S.P.E.R.T.I.S.E. aims to develop an immersive simulator that allows HR professionals, trainers, and company managers to experience first-hand what it means to live and work with a physical or cognitive disability. Through advanced AI-driven virtual environments and extended reality (XR) technologies, the simulator promotes empathy, awareness, and inclusion within workplaces, supporting organizations in building more accessible and equitable environments. The project strengthens the collaboration between the technological, healthcare, and social innovation ecosystems of the Emilia-Romagna Region, aligning with the regional strategy for inclusive digital transformation and the S3 2021 - 2027 priorities.
Project HG7 3.0 aims to:
1 - develop gene correction strategies for
COL17-dependent junctional form of Epidermolysis Bullosa (EB);
2 - understand the pathogenesis of EB-associated squamous cell carcinomas for
identify early markers and possible therapeutic targets;
3 - develop an innovative data collection and communication platform
with patients and caregivers thanks to Includia's cloud technology.
It is a real virtual library in which you can find the published books and processed by Cermi but accessible in from a PC or tablet, but also from a virtual helmet in a totally three-dimensional. The books can be consulted in accessible mode with the possibility to have accessibility tools for visually impaired or dyslexic as well as documents in Simplified reading to make the experience more inclusive.
It is the construction of a Interactive three-dimensional world can be explored via an avatar with the which one can enter a room and interact with the environment itself, but also talking to others avatars so you can exchange experiences. In this room users can walk around and get information about Cermi in general, watch exhibitions and events held in the physical space of the institution and then through a three-dimensional door they can access the virtual library where they can consult the books, inside the Virtua-teca.
This virtual environment shows the potential tools and characteristics of our metaverse. It is a general purpose room where users can interact with several 3D object, but also with video, images and sound effects. It is also possible to seamlessy pass from a 3D designed environment to a 360 panorama remaining in the same experience.